Erik Leth-Olsen | Portfolio
LinkedIn
Email
I have a bachelor's degree in game development!
So i know a little bit about everything, but i definitely
found my passion within 3D art.
I'm available for freelance or full-time work and open
to relocate.
My passion for game development began in childhood,
when a friend and I used a shared sketchbook to map
out our early design concepts. While those initial designs
weren't all that good, they laid the foundation for a lifelong
commitment to the gaming industry.
Tools
Primary tool for modeling,
sculpting, retopology, and UV
unwrapping. Focused on creating
optimized assets for real-time engines.
optimized assets for real-time
engines.
Main tool for both PBR texturing
and baking. Experienced with smart
materials, masking, custom cages
from Blender, and exporting
textures for Unity and Unreal.
Previously used for modeling, UV
unwrapping, simple rigging and
basic animation. Not part of my
current workflow, but I'm comfortable
with the core toolset.
Used throughout university projects for
version control and team collaboration.
Comfortable with committing, branching,
resolving simple conflicts, and organizing
project files.
Used for scene assembly, asset
placement, prefab creation, and
material setup. Experienced with
organizing models and preparing
game-ready assets for real-time use.
Familiar with using Unreal Engine
for real-time scene assembly and asset
import workflows. Have experience
setting up lighting, basic materials,
cameras, and organizing scenes
for real-time rendering.
Main tool for both PBR texturing and baking.
Experienced with smart materials, masking,
custom cages from Blender , and exporting
Previously used for modeling,
UV unwrapping, simple rigging and
basic animation. Not part of my current
workflow, but I'm comfortable with the core toolset.
Comfortable with committing,
branching, resolving simple conflicts,
and organizing project files.
Used for scene assembly, asset placement,
prefab creation, and material setup.
Experienced with organizing models
and preparing game-ready assets for
real-time use.
Familiar with using Unreal Engine for real-time
scene assembly and asset import workflows.
Have experience setting up lighting, basic
materials, cameras, and organizing scenes for
real-time rendering.
Workflows
Hard-surface modeling
Retopology
UV unwrapping
High-to-low baking
PBR texturing
Material creation
Asset optimization for real-time engines
Prefab creation (Unity)
Scene assembly and asset placement
Material setup (Unity / Unreal)
Asset import pipelines
Texture map preparation and export
File and project organization
High-poly → low-poly workflow
Texel density management
Game-ready asset preparation
Collaborative management via GitHub
Toolbox
Blender
Substance
3D Painter
Maya
GitHub
Unity
Unreal
Engine
Previous Projects
Life under pressure
Marine life education
game.
Learn More
Con-Quest
Scam call center
simulator.
Dinoroars
Dinosaur boomer
shooter
Riftstalkers VR
VR king of the
hill PVE shooter
Sketchfab
Artstation
Erik Green Leth-Olsen
ErikLO.3D@gmail.com