Erik Leth-Olsen

Erik Leth-Olsen

3D Generalist specializing in game-ready assets in real-time enviornments

3D Generalist specializing in game-ready assets for real-time environments

About me

I have a bachelor's degree in game development!

So i know a little bit about everything, but i definitely

found my passion within 3D art.

I'm available for freelance or full-time work and open

to relocate.

My passion for game development began in childhood,

when a friend and I used a shared sketchbook to map

out our early design concepts. While those initial designs

weren't all that good, they laid the foundation for a lifelong

commitment to the gaming industry.

Tools

Tools

Blender

Primary tool for modeling,

sculpting, retopology, and UV

unwrapping. Focused on creating

optimized assets for real-time engines.

Blender

Primary tool for modeling,

sculpting, retopology, and UV

unwrapping. Focused on creating

optimized assets for real-time

engines.

Substance 3D Painter

Main tool for both PBR texturing

and baking. Experienced with smart

materials, masking, custom cages

from Blender, and exporting

textures for Unity and Unreal.

Maya

Previously used for modeling, UV

unwrapping, simple rigging and

basic animation. Not part of my

current workflow, but I'm comfortable

with the core toolset.

GitHub

Used throughout university projects for

version control and team collaboration.

Comfortable with committing, branching,

resolving simple conflicts, and organizing

project files.

Unity

Used for scene assembly, asset

placement, prefab creation, and

material setup. Experienced with

organizing models and preparing

game-ready assets for real-time use.

Unreal Engine

Familiar with using Unreal Engine

for real-time scene assembly and asset

import workflows. Have experience

setting up lighting, basic materials,

cameras, and organizing scenes

for real-time rendering.

Substance 3D Painter

Main tool for both PBR texturing and baking.

Experienced with smart materials, masking,

custom cages from Blender , and exporting

textures for Unity and Unreal.

Maya

Previously used for modeling,

UV unwrapping, simple rigging and

basic animation. Not part of my current

workflow, but I'm comfortable with the core toolset.

GitHub

Used throughout university projects for

version control and team collaboration.

Comfortable with committing,

branching, resolving simple conflicts,

and organizing project files.

Unity

Used for scene assembly, asset placement,

prefab creation, and material setup.

Experienced with organizing models

and preparing game-ready assets for

real-time use.

Unreal Engine

Familiar with using Unreal Engine for real-time

scene assembly and asset import workflows.

Have experience setting up lighting, basic

materials, cameras, and organizing scenes for

real-time rendering.

Workflows

Core Skills

  • Hard-surface modeling

  • Retopology

  • UV unwrapping

  • High-to-low baking

  • PBR texturing

  • Material creation

  • Asset optimization for real-time engines

Real-Time Workflow

  • Prefab creation (Unity)

  • Scene assembly and asset placement

  • Material setup (Unity / Unreal)

  • Asset import pipelines

  • Texture map preparation and export

  • File and project organization

Pipeline Understanding

  • High-poly → low-poly workflow

  • Texel density management

  • Game-ready asset preparation

  • Collaborative management via GitHub

Toolbox

Blender

Substance

3D Painter

Maya

GitHub

Unity

Unreal

Engine

Previous Projects

Previous Projects

Marine life education

game.

Marine life education

game.

Learn More

Learn More

Con-Quest

Scam call center

simulator.

Scam call center

simulator.

Learn More

Learn More

Dinosaur boomer

shooter

Dinosaur boomer

shooter

Learn More

VR king of the

hill PVE shooter

VR king of the

hill PVE shooter

Learn More